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Rulebook for Tales from the Cotting House
Cottington Woods Rulebook
New Rules (Cottington Woods 2: The Final Tale)
- Complete Rulebook (v3.0.4) (Single
PDF)
- Section 1: Character:
Intro, Character Creation, Cultures & Player Races
- Section 2: Skills: Cottington-Specific Rules, CP, Headers & Skills
- Section 3: World
Information (Gear, Adventuring Skills Mechanics, Locks & Lockpicking,
Glossary, A Brief History of the World, The King's Laws, The Patrons,
Currency, Common Holidays)
- Section 4: Appendices
(Ethical Concerns, Code of Conduct, CP, Maps, Armor Props, Weapon Props)
- Section 5: Core Accelerant
Rules
- Rulebook by Sections:
- Change Logs:
Accelerant core rules
Weapon & Packet Guidelines
- Cottington
Weapon & Packet Guidelines - Cottington will be using the same Weapon/Armor
Guidelines as Madrigal,
with one exception: packet arrows do not need to have streamers
- Shields will follow the same dimensions allowed in Accelerant games. Please
see this reference
from B3 Imagination Studio:
Participant Agreements & Waivers
If you are attending a Cottington Woods event, you are also required to fill
out and turn in the following forms in order to participate:
You may also download a copy of our Community Values & Code of Conduct,
as well as the current Campsite rules:
Rules Archives
Original Rules (Cottington Woods 1: The Evil Fairy Queen Campaign)
Accelerant core rules
Tales of the Cotting House Rules
Cottington Woods 2: The Final Tale Rules
- Complete Rulebook (Single
PDF)
- Section 1: Character:
Intro, Character Creation, Cultures & Player Races
- Section 2: Skills:
Cottington-Specific Rules, CP, Headers & Skills
- Section 3: World
Information (Gear, Adventuring Skills Mechanics, Locks & Lockpicking,
Glossary, A Brief History of the World, The King's Laws, The Patrons,
Currency, Common Holidays)
- Section 4: Appendices
(Ethical Concerns, Code of Conduct, CP, Maps, Armor Props, Weapon Props)
- Section 5: Core Accelerant
Rules
- Rulebook by Sections:
- Change Logs:
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