Once Upon A Time, in the land of Farraway, there was Cottington Woods.
Cottington Woods is a fairy place.
That isn’t the same as a fairy tale place, though it has its share of those. Fairies are terrifying creatures, and the woods reflect those ancient masters. Here you’ll find the heroes of the tales, though not usually as you might expect. The Riding Hoods search for danger in the deep forest. The Jacks, nimble and quick in service to the King of Farraway, are constantly on the watch for plots within the Houselands. The cold-hearted elves from Greencloud are at war with the cunning goblins of UnderMarsh. Here things go bump in the night. It is the world of Mother Goose, but also of the Brothers Grimm, with Mary Shelley and a hint of Bram Stoker to keep you on your toes.
The Wood seems to exist smack in the middle of the entire world. Fairy mists reach out to all manner of places, distant and near, past and future. Mysterious goblin “door” magic makes it possible to go almost anywhere instantly. And there are the Ways, hidden folds on the map that can be sometimes found and traveled, if the traveler would risk them closing behind him. And at the center of the woods is Cottington, a tiny hub where the people of the woods gather for trade and news and sometimes hidden purposes.
Out of Game Note on Tales: Tales begins 5 years after the events in the original Cottington Woods campaign. While the people, places, and events of that campaign provide a backdrop for Tales, you need not have been a player of the original campaign to enjoy Tales. Tales is a series of new stories, with new (and, yes, some returning) NPCs and new Plotlines. It is its own series of tales.
While the original Campaign was a "novel," think of Tales as a collection of short stories centered around a common theme/underlying story. An overarching plotline does connect all the events, but each individual Event is designed to stand on its own, with plots beginning and ending within a single event. We are experimenting with some new formats, to ensure that players who miss an event do not feel as if they've missed out on the storyline or integral information. Tales is intended to allow us to explore and tell stories of the Written World we didn't get a chance to tell in the original campaign.
For those who like to piece together a larger picture over time, don't worry - you won't be disappointed, as there IS something that brings all the Tales together. But for those who want to be able to show up at an event, throw yourself into the plotlines, but not feel you "lost out" because you missed the prior event or will miss the next event, you will hopefully also be happy with how the events will be run.
Tales is episodic in its nature. This also means we will allow PCs, who wish to, to play different characters each event. CP will be tied to the Player, not to the Character, so you do not need to feel as if you are losing Skill Progrss (CP) by switching.
Please see our FAQ for more information.
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Designed by Jonathan Heard