**** ANNOUNCING A NEW LARP FOR 2017: Tales from the Cotting House ****
The wind whispers through the trees of the Woods, as if to carry secrets to the ears of those who can understand it. Leaves dance within its fingers as it flows through the open window of the Cotting House, rustling the pages of Alice's Book where it rests on the table, its Words telling the tales of five years past.
Music and laughter and talk fill the air within the Cotting House, as locals and travelers alike gather to tell their tales and share news of lands near and distant, and ward away the dangers that still lurk within the Woods when the sun goes down. The wounds of the War are healing and the fear of the Evil Fairy Queen is fading from memory. The Cotting House has become a waystation and the gathering place of the people of the Woods. Some travel here just to visit the place where the newest Patron walked and wrote her tales, or to see where the most unlikely of Heroes gathered into the Woods to save the Houselands. Some come because it is said that it to find your own tale, you must first venture into the Woods, for here is where all Quests truly begin.
The door to the tavern suddenly bursts open and two figures burst in, one with a red-trimmed hood guarding the other, a long white stole trailing from their shoulders. A sudden hush follows as heads turn, and the wind, as if eager, races past them to flip the pages of the Book, stopping suddenly upon a blank page.
A new story has begun.
We are happy to announce a new LARP, "TALES FROM THE COTTING HOUSE," to start in 2017.
We have 2 events planned presently for 2017:
Tales from the Cotting House begins years after the events from the original Cottington Woods campaign ended. While this campaign will be set within Cottington Woods, and feature people, places, and events you may be familiar with from the first Campaign as a backdrop, this is an entirely new series of stories, and will thus feature many new NPCs and entirely new storylines. This is not a continuation of Cottington Woods, nor an epilogue.
This will, however, feature a different format than the original Campaign. Whereas most LARPs can be thought of as a Novel or a Series, where there is an overarching beginning, middle, and end spanning all events, and missing an event means missing crucial details to the story, Tales from the Cotting House is instead a collection of Short Stories: an episodic campaign with plots beginning and ending in a single event. While there will be an overarching theme/plot that connects all the Tales, we are designing this campaign so that missing an event does not mean you miss out on what will be happening next event. We're going to try out some new things here that we hope you will all enjoy!
This will also allow us to tell stories and fairytales we wanted to in the original Campaign but never got a chance to, and explore some new ways of telling stories than we had before.
We will also be using the format we pioneered with our "Neverland" event: Friday nights will be in-game at the Tavern only with plot running only from 10pm-1am, giving a headstart on the weekend's events and to interact with NPCs and their fellow PCs. This allows us to setup, but allows those for whom starting on Friday is more hassle than not to show up on Saturday, or arrive any time necessary on Friday and go to sleep without fear of missing something crucial. The main campaign will start on Saturday morning at 10am and run through early Sunday afternoon. We also hope that this will allow everyone to get a decent amount of sleep during the weekend and not be exhausted Sunday evening when you drive home.
Finally, because this is geared towards plotlines being mostly encapsulated within an event, it is also easy for players who wish to explore additional character concepts to bring in new characters each event if they desire. CP for Tales will be tied to the Player, not the Character, so you can explore new concepts without worrying that you've lost skill/CP progress.
Existing Cottington characters are most certainly welcome to return, though we may be making some rule simplifications/changes before Tales begins. Stay tuned for more information on that!
We hope you will join us for the next Tales to be told within our Woods. Please feel free to reply or reach out to staff to let us know you'll be playing (or NPCing!) the Game so that we can begin planning.
Character concepts, if you're excited to begin, can be submitted to characters @ cottingtonwoods.com
Please pass the word along! We look forward to welcoming you into the Woods again next year.
John, Michelle & the Cottington Woods staff
For those who like FAQs, we tried to answer some common questions we've been getting from those who heard about Tales before this announcement:
** What is Tales of the Cotting House? **
This is *NOT* a Cottington Woods 2, or even an "Epilogue" of the original Cottington Woods. While characters from the original Cottington Woods will certainly appear again, this is instead a collection of new tales and plots to be told in the Cottington Woods world.
If Cottington Woods was a novel, this is a collection of short stories. It will be episodic, with the plots of each event beginning and ending within that event. While there will be an overarching theme/plot that will ultimately tie the events of Tales together, it is purposefully being designed so that players who miss an event will not feel as if they've "missed out" or that they are now "behind" in the campaign. This also makes it easier for new players to join after the game begins.
** What will events be like? **
Tales will use the format we pioneered with the January "Neverland" event of Cottington Woods: Friday nights will be setup and "Roleplay" encounters in the Tavern only, with the main game beginning at 10am on Saturday and running through early afternoon Sunday. Thus, there will be Plot Friday night from 10pm-1am for those who participate (clues about the main plot and a chance to interact with NPCs), but you'll all be able to get to bed at a very reasonable hour. If Friday is too much of a hassle to arrive on time for you, you can miss Friday night without missing the main plots of the event.
We may also experiment with running some "old style" Module Days going forward as well as one-day events.
** How often will you run? **
We are currently planning to run 2 Events per year, attempting to be somewhat outside mainstream LARP Spring/Fall dates.
Events for 2017 will take place on:
It is possible we may add a playtest/one-day event before the first full weekend, but it's also possible we may not. More to come as we finalize details.
** Where will Tales take place? **
Events will be held at Eagle Pass Camp in Wales, MA. This is a brand new LARP site custom built for LARPers. The new Monster Camp will have heat and AC, with sleeping quarters and bathrooms in the building. This will be a much nicer and more comfortable site to run at!
In-game, the setting will remain Cottington Woods.
** Can I play my Character from the original Campaign? **
Yes. Existing characters may return, or you may start a new character.
We are discussing simplifying some of our rules, so stay tuned for information on CP and Rules for returning (and new) characters.
** I Want to Start Planning a Character Now... **
While the www.cottingtonwoods.com is still being updated, you may use the existing character information on the website to get an idea of what cultures and classes to play. Note that there may be some minor changes once we've had a chance to revisit the rules.
You are certainly welcome to reach out to staff and start submitting character ideas!
Please submit concepts to characters @ cottingtonwoods .com
** Are the PCs the Heroes of the campaign? **
Yes. The PCs are the heroes, but note that in fairytales, many of the heroes are the "common people" - the little tailor who defeated the giant, the Woodcuter who killed the Big Bad Wolf. In Cottington, we encourage you to play the unsung heroes who, over the course of the campaign, find the hero within themselves. We do not allow PCs to play royalty or nobility.
Note that we will be emphasizing the heroic aspect that PCs embody in a fairytale world. While we will not force you to be "goodly" - we do encourage flaws and weaknesses within characters - we will not reward evil behavior in the game, and are creating stories to allow PCs to be heroes and to do what is right. If you prefer a game world that allows you to be villainous, then this might not be the game for you. Dark heroic headers that PCs could obtain in the original campaign, such as Nightmare-sworn and Dark Witchery, will not be PC classes in Tales. We found it is difficult enough to create a framework of stories to allow PCs to become heroes without also accommodate villains and betrayals, and given how those can directly contradict one another when villains willfully betray the efforts of the town, we have decided we are not encouraging or rewarding that within this campaign.
** Who is Staff for Tales from the Cotting House? **
We're going to hold off on the Staff announcement for right at this moment, only because we're waiting to hear back from a couple of individuals and don't want to make several announcements that might confuse people as to who is/is not on Staff. You can expect that many of the people who brought you the original Cottington Woods are returning, both as Staff and NPCs, to bring the next Tales to life - but we are also excited about some NEW people who will be joining our staff, and cannot wait to share who they are and the tales the will tell with all of you! :)