"Once Upon A Time, in the land of Farraway, there was Cottington Woods."
The Cotting House sits in the middle of enchanted Cottington Woods, where it serves as a meeting place and the center of commerce for landholdings and craftsmen throughout the community. The House rests south of Collamoor and Asylum, north of Farraway and Halfway, east of Greencloud and west of UnderMarsh. Travelers from and to any of those places pass by the house each day. Thus far neither the High King in Farraway nor his reluctant vassal, the King of Clubs have laid claim to the tiny town, but itís young yet, and hasnít attracted much attention.
The surrounding woods are home not only to humans, and more distantly to goblins and to elves, but to the Fair Folk as well. And while itís wise to avoid fairies at all costs, in Cottington Woods itís just not possible.
The characters of Cottington Woods are those settlers whose will it is to make the tiny town thrive, and to do so they will have to overcome many obstacles, not the least of which is the Spirit of the Woods itself. Our players will explore fairy tales and fables in their darkest form. Wait, fairy tales? Donít for a second think that Cottington Woods is a game for children. The earliest stories were written as warnings of things to avoid.
Herein, there be dragons!
Weíre back to the basics.
That small town feel.
Games within Games
"Every man's life is a fairy tale written by God's fingers"
Step One: Concept
We are pretty open about what we will let you play, but we insist that every character has a plot approved character history.
Step Two: Occupation
What does your character do to support himself?
Step Three: Race
Players are human. There are brer animals and golems (both considered human), which require plot approval to play.
Step Four: Culture
All characters are from the Houselands. Several cultures are available that may influence your appearance and the way your character acts.
Step Four: Headers
Choose your header or headers. Consider the skills and flavor you want for your character.
Step Five: Purchase Skills
Choose skills for your character.
Cottington Woods © Copyright 2012
Designed by Jonathan Heard