"Don’t ask what the world needs. Ask what makes you come alive, and go do it.
Because what the world needs is people who have come alive."
You are a character out of legend. While not Snow White or Peter Pan, your story may be similar. It may be
that instead of Cinderella you are more like one of the stepsisters, or even one of those enchanted mice. Design
your character with as rich a background as you wish, and we’ll be flexible with what we will allow. This is a game
about stories, and you should feel free, within the limits of the game world, to write your own.
Here are some guidelines:
Make it fantastic, but use common sense.
Don’t name your character Jack or Jackie. The Jacks are an organization in the Houselands, and that would just be confusing.
Don’t name your character Prince or Princess. Also, you are not the heir to the throne of Farraway or the Prince of the House of Diamonds. Cottington is a story about common men and women dealing with the uncommon.
Children form the foundation of many fairy tales and fables, but we ask that you play a character that is at least believably close to you in age. You see what you see, after all.
Our apologies, but player characters cannot be Jacks, Riding Hoods or Grimm Brothers. That may change through gameplay.
You may have been a soldier or a mercenary, but you are not one now. Cottington is not currently at war, and not many folks therein can afford the services of a mercenary. When threatened, the people in Cottington Woods generally pick up their torches and pitchforks and face the threat themselves.
Your story should be incomplete. If your own personal tale is done when the game begins, you won’t have room to grow.
We have an occupation system in place, which acts a money skill and replaces any need for a maintenance fee. Generally speaking, however, the folks who live in Cottington Woods are not rich.
Come to each event with a goal or goals that you can accomplish on your own. Don’t be disappointed if those goals are not met, since every other character will have goals of their own, and they may be counter to yours.
We’ll have events for you to join or things to overcome, and we’ll attempt to spread those events around, but having your own agenda will make sure you always have something to do. This is a game about stories, and you should feel free, within the limits of the game world, to write your own.
Characters in Cottington Woods are encouraged to be “good”. They do not have to be “pure”, and a bit of darkness can always make things interesting. but we will not reward evil behavior. Don’t play evil – you won’t enjoy the plot that will attract.
You have come to Cottington for a reason. The default reason we provide is to schedule your business with the other members of the Cottington Woods community, but you are welcome to come up with your own.
Cultural clothing from distant places is allowed. With roads and water routes, the Ways, the Mists and even goblin Door Magic, traders have covered the lands. Consider, however, that Cottington is a working community. It’s very possible you will find yourself crawling through passages, or running through the woods.
If you consider being part of a group or team, you could be part of a single homestead, or it could be a collection of tradesman traveling together to town.
Have fun with it. We’ll take histories of any length. We’re pretty open about what we will let you play, but we do insist that every character has a plot approved character history before we’ll allow you to play.
You must have an approved Character History to play Cottington Woods. This means that you must submit a history to Plot Staff no later than two weeks prior to your first event and have received approval to play that concept. Please submit concepts to firstname.lastname@example.org.